

Your pitch was cohesive and easy to follow, and I think you’ve done a really great job at demonstrating your idea and analytical framework to address this project. I didn’t really catch who this was exactly in your video but I’m assuming from your survey questions directed at bcm215 students that our peers or people of a similar age and interest are your intended audience? I think that using Tiktok as your predominant platform for the DA is a good choice, I personally have never used twitch but have definitely played a lot of Mario Kart, which I think would be similar to your target audience. Your use of both scholarly and popular news sources throughout the pitch is really well done. I really enjoyed watching your pitch video, I think that your selected analytical approach will be really effective in determining the role of nostalgia in Mario Kart’s popularity. Running Head: Video Game Nostalgia and Retro Gaming. Wulf, T., Bowman, N., Rieger, D., Velez, J. REVOLUTIONARY – WHY MARIO KART WII IS THE BEST GAME EVER MADE. Cambridge, Mass.: The MIT Press.įritz, Ben (2010) Peak of popularity a wistful memory for Wii. Handbook of Computer Games Studies, edited by Joost Raessens & Jeffrey Goldstein. Slots of Fun, Slots of Trouble: An Archaeology of Arcade Gaming. Once I record my findings, I aim to compile clips from the livestreams as well as summarise my research into a blog post on my WordPress site.Ĭuff, Steven (2017) “Now You’re Playing with Power: Nintendo and the Commodification of Nostalgia”. I will stream on TikTok every week and I may pose questions at the start of the stream asking the audience their go to character, their favourite track, the last time they played the game etc. I created a weekly plan, to help keep me on track for what I aim to achieve over the course of this DA. This article will be relevant in researching for my DA as it explains some tactics Nintendo uses that will better explain why nostalgia contributes to the longevity of Mario Kart Wii. They hold nostalgic value for individuals who have played versions of the game since 1992. Nintendo’s marketing surrounds nostalgia, hence why characters, such as Mario and Luigi, have not changed much over the course of the series. Maria Garda said “nostalgia is not the property of the object itself but rather it is generated in our innerly experienced relation with it.” which highlights how individual experiences and differing social and cultural backgrounds may impact people’s opinions on the 2008 gameplay. I personally love this version of the game to this day and I believe it is intrinsically linked to nostalgia and the value that this game holds as a childhood memory. It took the world by storm and was the “the top-selling game console nearly every month in the U.S.” Mario Kart Wii was a single and multiplayer racing game developed in 2008.
